Friday, November 7, 2008
Thursday, November 6, 2008
Brief
Concept, Inspiration and Innovation
Our UT game module is based on the traditional folk game called Jenga. The reason for choosing this game is because the game is a universal well known survival game.
We expanded on the idea of giving less chance for your opponent to survive. For instance, at some stage of the game, our space can only allow a single player to pass through. Multiple players would not be able to proceed unless they compromised that they will pass through the space one by one. This notion of gaming strategy explores the idea of modesty. We have encompass the idea of cooperation through out the game, for example, one stage of our game may require players to jump on top of the other in order to go to the next stage quickly and successfully, you may not choose to do so, however you might not reach the next stage as quick.
We were also inspired and influenced by contemporary computer games such as half life and counter strikes. For example, our game incorporates the popular game scene which involves the rising of water in a closed room to emphasis the urge of getting out of the room in order to survive.
Our game is developed from the concept of Jenga, in addition with today’s interpretation. An more interactive game is formulated consist the characteristics from both eras.
9x screenshots
arranging matinee with particles and kizmat.