Thursday, November 6, 2008

Brief

We chose Jenga as our concept game and chose to concentrate on the survival aspect of the game. The map consists of three levels each with an obstacle to reach the top which is your final destination and freedom. The first level involves climbing on movable blocks to reach the top of the level before it completely fills with water.Once reaching the second level you must press the trigger to collapse the Jenga tower (which is a spectacular sight) to create a pathfrom which you must navigate through to reach the third level. The third level consists of eight elevators but only one of them reaches your destination which covers the decison making aspect of Jenga. When you reach the top walk around the statue and WIN THE GAME!!!

Concept, Inspiration and Innovation

Our UT game module is based on the traditional folk game called Jenga. The reason for choosing this game is because the game is a universal well known survival game.


We expanded on the idea of giving less chance for your opponent to survive. For instance, at some stage of the game, our space can only allow a single player to pass through. Multiple players would not be able to proceed unless they compromised that they will pass through the space one by one. This notion of gaming strategy explores the idea of modesty. We have encompass the idea of cooperation through out the game, for example, one stage of our game may require players to jump on top of the other in order to go to the next stage quickly and successfully, you may not choose to do so, however you might not reach the next stage as quick.

We were also inspired and influenced by contemporary computer games such as half life and counter strikes. For example, our game incorporates the popular game scene which involves the rising of water in a closed room to emphasis the urge of getting out of the room in order to survive.

Our game is developed from the concept of Jenga, in addition with today’s interpretation. An more interactive game is formulated consist the characteristics from both eras.

Demo Matinee

Mathewlo-2008_11_07-14_54.demo

Demo Final

shizda1-2008_11_07-14_31_.demo

9x screenshots



















extending movers from existing wooden cubes to provide pathway for players.( The rising water is also an example of the collaboration between matinee and particles).
















these beams are to be shfited for challenging pathways.













arranging matinee with particles and kizmat.



Experiemental Matinee

3models in UT3


Monday, September 22, 2008

Final Animation

100%


35%


60%

Final 3DSMAX

60%
60.max

35%
35.max

100%
0.max

Final Submission Of Solid Works Models

60%
YouShi2.SLDPRT


35%
YouShi1.SLDPRT


original
YouShi.SLDPRT

Idea Developement




The idea of this experiment is inherited from our previous videos, in which I proposed that the effect of an explosion depends on the density of materials and the quantity of the explosives. consequently affecting the stability of a structure.
Therefore, in order to carry on this educated hypothesis, I firstly planed my chain of thoughts in sketches, then I selected the most suitable one and tried to modified it on a computer program called solid works.
My sketches express the concept of the result of explosions where different percentages of a structure has been demolished. eg. 35% and 60%
For example, my 35% demonstrates many small IRREGULAR explosions which shown small effect in terms of the overall structure of the building.
Therefore, density of materials can be high which enables the stability of the building.
For example, my 60 % explosion shows a REGIONAL vast explosion which results in an unstable structure.
Therefore, penetrating power is very high from the explosives.

Volumes

35%














60%
















100%

363 George street envelope in solidworks


This model is basically constructed by using extrude and extrude cut.

week 4 TASK


















These useful tutorials were actually completed during week 7 when I realised it is essential to have such skills for further development of the assignment.


However, my skill for making lofts is still limited, I was having trouble with creating a curved end.


















Extrude was easily done.


The rev&sweep is one of the most difficult tutorials that I have done. It requires the ability of implementing different tools at once.



Sunday, August 17, 2008

WEEK2



Hypothesis
Generally speaking, in a real physical world. The degree of porosity would depend on the density of materials. Therefore the hypothesis proposes that materials have higher density such as concrete would have less effect on porosity as a result of explosion.
In terms of construction and architecture, the density of materials contribute to the stability of a structure. It is expected to observe that lower density materials such as cardboard will show unstable structural characteristic as a result of explosions. Thus, the porosity should be high.

Saturday, August 16, 2008

WEEK 1 mirroring explosion

This video is composed by using Sony Vegas, Fraps and G-mod. It explores the basic relationship between objects and explosives which is similar to the custom machinima found previously.

Wednesday, July 30, 2008

explosion MACHINIMA

This machinima is captured from the game called CRYSIS in which 3 consecutive explosions have happened.